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Star Fleet Battles: Commander's Rulebook
Strategist Pick

Star Fleet Battles: Commander's Rulebook

Requires:Star Fleet Battles

Designed by Stephen V. Cole

Published by Amarillo Design Bureau, Inc., Task Force Games

Expansion
Deep Strategy: 45+ Min Teach
Game: Star Fleet Battles
Setting: Star Fleet Universe

Players

2-12

Play Time

90 min

Complexity

4.2 / 5

Rating

7.4

Year

1983

Community Snapshot

Heavy complexity
~90 min
7.4 on BGG (98)
Some text

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A heavy dice rolling game playable in ~90 min, rated 5.6 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

The Commander's Edition of Star Fleet Battles was produced as a box set with counters, map, basic Ship System Display (SSD) sheets and a 96 page rulebook. This is the separate "Rulebook Only" version with a blue 3-ring binder, available for previous owners of Star Fleet Battles who had the counters, map and the basic SSD sheets. The rulebook was designed to be disassembled and put in a 3 ring binder.…

Source: BoardGameGeek

View on BoardGameGeek