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Illuminati: New World Order – Assassins

Illuminati: New World Order – Assassins

Requires:Illuminati: New World Order

Designed by Steve Jackson (I)

Published by Steve Jackson Games

Expansion
Table Status Unknown
Collectible: Collectible Card Games
Game: Illuminati

Players

2-6

Play Time

120 min

Complexity

N/A

Rating

6.8

Year

1995

Community Snapshot

~120 min
6.8 on BGG (8)

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Collectible Components
Includes collectible or customizable components like cards or miniatures.
Expansion for Base-game
This is an expansion — requires the base game to play.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.
Negotiation
Make deals, form alliances, and persuade others — diplomacy is key.
Political
Navigate politics — elections, legislation, influence, and power struggles.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.

A tile placement and dice rolling game. Rated 6.8 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The first Booster Pack expansion series for Illuminati: New World Order features a new Illuminati, The Society of Assassins, plus new game Plots, Groups and play features.

Source: BoardGameGeek

View on BoardGameGeek