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Evolution: Claws

Evolution: Claws

Requires:Evolution

Designed by Dominic Crapuchettes, Dmitry Knorre + 1 more

Published by Rightgames RBG SIA, North Star Games, LLC

Expansion
Table Status Unknown
Promotional: Cards
Series: Evolution (North Star Games)

Players

2-6

Play Time

60 min

Complexity

N/A

Rating

7.0

Year

2017

Community Snapshot

~60 min
7.0 on BGG (26)

Categories

Animals
Features animals as a central theme — from cute wildlife to natural ecosystems.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Educational
Designed to teach skills or knowledge while playing — from math to history.
Environmental
Themes around nature, ecology, and environmental stewardship.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Prehistoric
Set in prehistoric times — dinosaurs, early humans, or ancient landscapes.

Rated 7.0 by the community, Evolution: Claws brings hand management to 2–6 players in about ~60 min.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

Secret Unit Deployment

You place your units face-down so opponents don't know what you've got — the reveal is always exciting.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

About This Game

Promo card for pre-order Russian copy of Evolution: Flight on the Boomstarter "Claws" Play this card on your ground Predator during the card draw phase after opening the card properties. The predator immediately attacks, ignoring one protective property of the victim. Take a new card.

Source: BoardGameGeek

View on BoardGameGeek