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Requires:Batman: Gotham City Chronicles
Designed by Frédéric Henry
Published by Monolith Board Games
Community Snapshot
Categories
Designed for 2–4 players and playable in 60–90 min, Batman: Gotham City Chronicles – Wayne Manor Expansion delivers a medium experience that earned a 8.2 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
The Wayne Manor expansion focuses on Batman's strongholds. It adds seven new playable heroes (Red Robin, Batwing, Batman Armored Suit, Bruce Wayne, Alfred, Oracle, Julia Pennyworth), three sorts of new allies (T-Rex, Bats, Bat Robots), and two new maps (Wayne Manor and the Batcave). —user summary This expansion includes two game boards: Wayne Manor and the Batcave, each of which includes three scenarios.…
Source: BoardGameGeek
Players
2-4
Play Time
60-90 min
Complexity
3.0 / 5
Rating
8.2
Year
2019