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Requires:Fireball Island: The Curse of Vul-Kar
Designed by Rob Daviau, JR Honeycutt + 1 more
Published by Restoration Games, Fabrika Igr
Community Snapshot
A light set collection game playable in 30–60 min, rated 5.9 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Push Your Luck
You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
About This Game
Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more on the island that will have you running for your life.…
Source: BoardGameGeek
Players
2-4
Play Time
30-60 min
Complexity
1.3 / 5
Rating
7.2
Year
2018