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Requires:Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Designed by Wray Ferrell, Brad Johnson (I)
Published by GMT Games
Community Snapshot
Designed for 1–4 players and playable in 150–210 min, Time of Crisis: The Age of Iron and Rust delivers a medium experience that earned a 8.1 on BGG.
How It Plays
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
About This Game
Time of Crisis is the game that allows 2-4 players to re-create the Roman Crisis of the Third Century, leading separate dynasties in a struggle for control of an empire beset by threats both internal and external. The Age of Iron and Rust provides new choices for players to build their influence, exert their Imperial power, and even play alone! New Influence Cards -- Deckbuilding is a key aspect of Time of Crisis, and the means by which players grow their influence among the Senate, the Legions, and the People of Rome throughout the game.…
Source: BoardGameGeek
Players
1-4
Play Time
150-210 min
Complexity
3.2 / 5
Rating
8.1
Year
2019