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Requires:Fireball Island: The Curse of Vul-Kar
Designed by Rob Daviau, JR Honeycutt + 1 more
Published by Restoration Games, Fabrika Igr
Community Snapshot
A light set collection game playable in 30–45 min, rated 5.8 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Push Your Luck
You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
About This Game
Treasure Trove includes more souvenir cards to shuffle into the souvenir deck, legendary artifact cards for you to discover, and injury cards which give you a choice to take a random disadvantage rather than give up a treasure when hit by a fireball. These cards won't be in the retail game which is what is being shipped to backers so they will come as an extra package. The publisher has said that they will be selling it only through their web store, conventions, and maybe the BGG store.…
Source: BoardGameGeek
Players
2-4
Play Time
30-45 min
Complexity
1.4 / 5
Rating
7.2
Year
2018