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Kursk 1943: End of the Blitzkrieg, The Northern Pincer
Head-to-Head Duel

Kursk 1943: End of the Blitzkrieg, The Northern Pincer

Designed by Javier Romero

Published by Ludopress

Table Ready: 5 Min Teach

Players

1-4

Play Time

80-360 min

Complexity

1.0 / 5

Rating

7.0

Year

2006

Community Snapshot

Best with 2
Light complexity
80–360 min
7.0 on BGG (12)

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

At its best with 2 players, this light game offers dice rolling gameplay in 80–360 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Secret Unit Deployment

You place your units face-down so opponents don't know what you've got — the reveal is always exciting.

About This Game

Main issue game contained in Alea Magazine issue 31. Kursk 1943: The Northern Pincer, the End of Blitzkrieg (Part I) is a regiment-brigade simulation of the offensive of the 9th German Army during the battle of Kursk.

Source: BoardGameGeek

View on BoardGameGeek

Expansions & Related

Expansion

Kursk 1943: The Southern Pincer

Kursk 1943: The Southern Pincer

2009

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Featured In

🌱Light board games for 2 players🌱Light board games for 3 players🌱Light board games for 4 players