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Colt Express: Bandits – Tuco
Family Night Choice

Colt Express: Bandits – Tuco

Requires:Colt Express

Designed by Christophe Raimbault

Published by Ludonaute

Expansion
Casual Flow: 15 Min Teach
Game: Colt Express

Community Snapshot

Medium-Light complexity
30–60 min
7.3 on BGG (142)

Categories

American West
The Wild West — cowboys, outlaws, frontier towns, and westward expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Trains
Build railway networks, manage routes, and compete for connections.

Rated 5.6 by the community, Colt Express: Bandits – Tuco brings hand management to 2–5 players in about 30–60 min.

How It Plays

Action Queue

You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Memory

You need to remember where things are or what happened earlier — a sharp memory gives you a real advantage.

About This Game

Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose.…

Source: BoardGameGeek

View on BoardGameGeek
Mechanism: Artificial Player

Players

2-5

Play Time

30-60 min

Complexity

2.0 / 5

Rating

7.3

Year

2018