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Coronel & the Falkland Islands
Strategist Pick

Coronel & the Falkland Islands

Designed by Eric R. Harvey, Chris Perello

Published by Decision Games (I)

Moderate Depth: 30 Min Teach

Players

2

Play Time

Unknown

Complexity

3.0 / 5

Rating

7.1

Year

2018

Community Snapshot

Medium complexity
~0 min
7.1 on BGG (22)

Categories

Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War I
Set during the First World War — trench warfare, alliances, and historical events.

Since 2018, Coronel & the Falkland Islands has captivated fans of hexagon grid with its medium complexity design.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Dreadnoughts & Battlewagons provides a low complexity ship-to-ship combat system allowing players to explore historical and hypothetical encounters during the age of the super dreadnought. Each counter depicts a single ship or the information markers required to denote a ship’s damage, special ship movement, or configuration. Ships are rated for weight of fire, range, structural integrity, maneuver, speed, and special capabilities.…

Source: BoardGameGeek

View on BoardGameGeek

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