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Phase 10 Dice
Party Essential

Phase 10 Dice

Designed by Garrett J. Donner, Michael S. Steer

Published by F.X. Schmid, Fundex + 3 more

Table Ready: 5 Min Teach

Players

1-8

Play Time

30 min

Complexity

1.2 / 5

Rating

5.4

Year

1993

Community Snapshot

Best with 3–4
Light complexity
~30 min
5.4 on BGG (1.2K)
No text needed

Language Editions

DutchEnglishFrenchGermanItalian

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

Re-rolling and Locking

You can re-roll some of your dice while keeping the good ones — it's all about improving your hand bit by bit.

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

You win the game by being first to get through the 10 Phases with the highest overall score. Six of the dice contain all the high numbers. Each of these is numbered 5 through 10 in the four colours.…

Source: BoardGameGeek

View on BoardGameGeek

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