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Requires:GKR: Heavy Hitters
Designed by Matt Hyra, Shem Phillips
Published by Cryptozoic Entertainment, Weta Workshop
Community Snapshot
Categories
A medium deck building game playable in 60–120 min, rated 5.6 on BGG.
How It Plays
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
About This Game
2 new Factions join the fight: Ultra Sweet (Pink) and Super Salty (Purple). Contents: 2 x Heavy Hitters (139mm) 6 x Support Units (47mm) 6 x Support Unit Cards (Combat, Repair & Recon) 140 x Faction Cards (70 per faction) 40 x Holo-board Tags (20 per faction) 16 x Pilot Tracking Tokens (8 per faction) NOTE: Does NOT include ring-bases for the new faction colors.
Source: BoardGameGeek
Players
1-4
Play Time
60-120 min
Complexity
3.0 / 5
Rating
8.2
Year
2018