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Requires:Street Masters
Designed by Adam Sadler, Brady Sadler
Published by Blacklist Games
Players
1-4
Play Time
30-120 min
Complexity
N/A
Rating
8.3
Community Snapshot
Categories
A deck building and co-op game. Rated 5.6 on BGG.
How It Plays
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
About This Game
Additional playable fighter for the Street Masters board game. The full content listing can be found in the Street Masters, List of Contentsthread under "Street Masters Stretch Goals" and "Street Masters: 2nd Printing changes" (Kickstarter 1 Stretch Goals). - 2 New Stages (Out of Time, Rude Awakening) 2 decks of 20 cards, 1 double sided stage map, stage tokens - 1 New Enemy Faction (The Nahualli) 1 deck of 21 cards, 1 boss mini (Tlazolteotl) and enemy tokens - Note that no minis were created for minions - 3 New Fighters (Clint, Max, Tiger Azules) 3 decks of 25 cards, 3 minis - 6 Dividers for the above decks - 1 New Story (Pestilence) 9 cards - 9 Ally/Rival miniatures (Chan Chan, Darrius, Hanzo, Isabella, Mary-Ann, Mr. Apple, Project X, Sera O'Quinn, Zane) - Various extra tokens (Damage and Block tokens) - Ally/Rival cards for some content not included in base game
Source: BoardGameGeek
Year
2018