Requires:Deadzone (Second Edition)
Published by Mantic Games
Players
2
Play Time
30-120 min
Complexity
N/A
Rating
7.2
Community Snapshot
Categories
Designed for 2 players and playable in 30–120 min, Deadzone: GCPS Faction Starter delivers a experience that earned a 7.2 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
The Galactic Co-Prosperity Sphere’s expansion has been swift and reckless, and has now reached the perilous Death Arc. When the Plague bursts upon the colonies, GCPS Marines have to fight for their survival in an uncaring, dangerous galaxy. Contents This set contains everything you need get started with the GCPS in Deadzone, including: 1 Metal Major General with Officer's Sword or Energy Gauntlet 20 Hard Plastic GCPS Troopers/Rangers Can be armed with either Laser Rifles or Heavy Laser Rifles Optional Flamer, Grenade Launcher and Communications Equipment 1 Hard Plastic and Metal GCPS Engineer 2 Hard Plastic and Metal GCPS Anti-Infantry Weapon Teams Either team can be armed with a Mortar or Autocannon 25mm and 60mm Plastic and MDF Round Bases Rules Leaflet including full stats and rules for fielding the GCPS in Deadzone Mantic Points Requires the Deadzone 2nd Edition Rulebook to play.
Source: BoardGameGeek
Year
2017