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Miremarsh: Rock Goblins

Miremarsh: Rock Goblins

Requires:Miremarsh

Designed by Matt Green (I), Sam Mercer

Published by Room 17 Games

Expansion
Table Status Unknown
Crowdfunding: Kickstarter

Players

1-5

Play Time

40-60 min

Complexity

N/A

Rating

7.8

Year

2018

Community Snapshot

40–60 min
7.8 on BGG (11)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.

Designed for 1–5 players and playable in 40–60 min, Miremarsh: Rock Goblins delivers a experience that earned a 7.8 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

Trading

You can swap resources or cards with other players — making clever trades can give you a serious edge.

About This Game

The Rock Goblins have crawled out from under the swap - literally. Play as one of the dark Rock Goblins as you attempt to rule the land. .…

Source: BoardGameGeek

View on BoardGameGeek