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Requires:Miremarsh
Designed by Matt Green (I), Sam Mercer
Published by Room 17 Games
Players
1-5
Play Time
40-60 min
Complexity
N/A
Rating
7.8
Year
2018
Community Snapshot
Categories
Designed for 1–5 players and playable in 40–60 min, Miremarsh: Rock Goblins delivers a experience that earned a 7.8 on BGG.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Push Your Luck
You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.
Tile Placement
You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.
Trading
You can swap resources or cards with other players — making clever trades can give you a serious edge.
About This Game
The Rock Goblins have crawled out from under the swap - literally. Play as one of the dark Rock Goblins as you attempt to rule the land. .…
Source: BoardGameGeek