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World At War 85 Core Rules
Strategist Pick

World At War 85 Core Rules

Designed by Keith Tracton

Published by Lock 'n Load Publishing, LLC.

Deep Strategy: 45+ Min Teach

Players

1-2

Play Time

60-240 min

Complexity

4.0 / 5

Rating

8.3

Year

2019

Community Snapshot

Heavy complexity
60–240 min
8.3 on BGG (13)
Some text

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A heavy hexagon grid game. Rated 0.0 on BGG.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

The World At War 85 series of games (WaW85) are fast-paced, platoon-level simulations of combat during the Third World War. The series’ action begins in 1985, and brings to life the troops, tanks, artillery, and aircraft of that time period, as conflict erupts around the globe. These Core Rules are designed to be used with every game in the series, and so, once learned, you will be able to play any game in the series.…

Source: BoardGameGeek

View on BoardGameGeek

Expansions & Related

Expansion

World At War 85: Starter Kit

World At War 85: Starter Kit

2019

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Collections

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⚙️Medium-heavy board games for 2 players🏔️Heavy board games for 2 players