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Enemy in Sight
Party Essential

Enemy in Sight

Designed by Neal Schlaffer

Published by The Avalon Hill Game Co, Lost Battalion Games

Casual Flow: 15 Min Teach

Players

2-8

Play Time

120 min

Complexity

1.7 / 5

Rating

6.3

Year

1988

Community Snapshot

Best with 3–4
Medium-Light complexity
~120 min
6.3 on BGG (712)

Language Editions

English

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
American Revolutionary War
Set during the American Revolution (1775–1783) — independence, strategy, and colonial warfare.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Napoleonic
Set during the Napoleonic era (1799–1815) — grand battles, European campaigns, and empire.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card wargame with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards.…

Source: BoardGameGeek

View on BoardGameGeek

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