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Project: ELITE – Deathmaw Valley

Project: ELITE – Deathmaw Valley

Requires:
Project: ELITE

Designed by Konstantinos Kokkinis, Sotirios Tsantilas

Published by Artipia Games, Choo Choo Games + 1 more

Expansion
Table Status Unknown
Components: Miniatures
Crowdfunding: Kickstarter

Players

1-6

Play Time

60-0 min

Complexity

N/A

Rating

7.7

Year

2020

Community Snapshot

60–0 min
7.7 on BGG (71)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Real-time
No turns — everyone acts simultaneously under time pressure.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.

A solid co-op game playable in 60–0 min, rated 5.5 on BGG.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The Proxies have released a foul new bio-weapon – the ravenous Deathmaw! After suffering the unstoppable hunger of the segmented titan scuttling through cities, its mandibles shoving anything they can grasp into its waiting mouth, the tacticians of Project: ELITE put together a plan. They lured it into a tight valley with high-radiation salvage bait and closed off one end with heavy ordnance.…

Source: BoardGameGeek

View on BoardGameGeek