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Warhammer (Seventh Edition): Lizardmen

Warhammer (Seventh Edition): Lizardmen

Requires:Warhammer: Battle For Skull Pass

Designed by Andy Hoare

Published by Games Workshop Ltd.

Expansion
Table Status Unknown
Players: Two-Player Only Games
Setting: Warhammer Fantasy Wargames

Players

2

Play Time

180-360 min

Complexity

N/A

Rating

8.3

Community Snapshot

180–360 min
8.3 on BGG (3)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A dice rolling and variable powers game. Rated 8.3 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Warhammer: Lizardmen is an expansion to the 7th edition of Warhammer: The Game of Fantasy Battles. This 104-page softcover book is an army book, that provides all kinds of information required to collect Lizardmen faction and field it on the tabletop.

Source: BoardGameGeek

View on BoardGameGeek

Year

2008