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Firepower Pass
Strategist Pick

Firepower Pass

Designed by Keith Tracton

Published by Vizor Publishing

Deep Strategy: 45+ Min Teach

Players

2

Play Time

Unknown

Complexity

4.0 / 5

Rating

7.0

Year

2006

Community Snapshot

Heavy complexity
~0 min
7.0 on BGG (1)

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A heavy game playable in ~0 min, rated 0.0 on BGG.

About This Game

Designed to easily control 15-20 capital ships a side (which can be 4-5 squadrons), while concentrating on squadron level tactics, Firepower Pass uses a unique command oriented system that allows units to attack as individual ships (i.e. at a tactical level) yet defend and maneuver in 3D as squadrons. Octagonal 3D movement tiles easily and elegantly depict the 2D vector of 3D movement.

Source: BoardGameGeek

View on BoardGameGeek

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