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Harbour: High Tide Expansion
Game Night Pick

Harbour: High Tide Expansion

Requires:Harbour

Designed by Scott Almes

Published by Tasty Minstrel Games

Expansion
Casual Flow: 15 Min Teach

Players

1-4

Play Time

30-60 min

Complexity

2.0 / 5

Rating

7.2

Year

2019

Community Snapshot

Medium-Light complexity
30–60 min
7.2 on BGG (85)

Categories

City Building
Construct and develop a city or settlement — manage resources, placement, and growth.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.

A medium-light worker placement game playable in 30–60 min, rated 5.6 on BGG.

How It Plays

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

Worker Placement

You place your workers on action spaces to claim them before anyone else — it's a scramble for the best spots!

About This Game

This expansion to the Harbour base game provides new buildings with new special icons, as well as boats - a new card type that helps make purchasing more consistent. The new building icons include one that allows a bonus action immediately upon purchase, and second-story buildings - which can be built by themselves, or built cheaper as the "second story" to one of your existing buildings, but which then don't count towards the game-end trigger. The boats can be bought from the center by sending your worker there and spending goods.…

Source: BoardGameGeek

View on BoardGameGeek