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Rallyman: GT – Team Challenge
Strategy Social

Rallyman: GT – Team Challenge

Requires:Rallyman: GT

Designed by Jean-Christophe Bouvier

Published by Holy Grail Games, BoardM Factory + 4 more

Expansion
Casual Flow: 15 Min Teach
Crowdfunding: Kickstarter
Series: Rallyman

Players

1-12

Play Time

45-60 min

Complexity

2.5 / 5

Rating

7.7

Community Snapshot

Medium-Light complexity
45–60 min
7.7 on BGG (181)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Racing
Be the first to the finish — speed, risk, and route choices.

A medium-light dice rolling game playable in 45–60 min, rated 5.6 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

Roll / Spin and Move

Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.

About This Game

The pack contains 6 additional cars (identical models to those in the base game) which allows you even more exciting possibilities for your races! Team Challenge includes an all new race mode: Pursuit! Using the double starting tile, watch as up to 12 cars race in two packs, creating some intense action if one group catches up to the other!…

Source: BoardGameGeek

View on BoardGameGeek

Year

2020