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Foxbat & Phantom: Komet Und Meteor

Foxbat & Phantom: Komet Und Meteor

Requires:Foxbat & Phantom: Tactical Aerial Combat in the 1970's

Designed by Stephen V. Cole

Published by (Web published), Amarillo Design Bureau, Inc. + 1 more

Expansion
Table Status Unknown
Magazine: JagdPanther
Players: Two-Player Only Games

Players

2

Play Time

90 min

Complexity

N/A

Rating

0.0

Year

1974

Community Snapshot

~90 min
0.0 on BGG

Categories

Aviation / Flight
Take to the skies — piloting aircraft, dogfights, airlines, or aerospace exploration.
Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

A hexagon grid and simulation game.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Note regarding capitalization in title: Although the word "und" in Komet Und Meteor is technically not supposed to be capitalized, that is how the word was used by the publisher. This game imagines a catastrophe of sufficient scale (say, the failure of the Normandy Landings) to cause a massive shift of Ground and Naval Forces to the more successful Pacific theater. The Air Forces, finally granted independence from the US Army, carry the burden alone in Europe.…

Source: BoardGameGeek

View on BoardGameGeek