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Plug the Gap (fan expansion for MBT (Second Edition))

Plug the Gap (fan expansion for MBT (Second Edition))

Requires:MBT (Second Edition)

Designed by Mike Robel

Published by StrongPoint Modeling and Simulation, LLC

Expansion
Table Status Unknown

Players

2-6

Play Time

240-360 min

Complexity

N/A

Rating

6.7

Year

2019

Community Snapshot

240–360 min
6.7 on BGG (3)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fan Expansion
Community-created expansion — fan-designed content, not from the original publisher.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–6 players and playable in 240–360 min, Plug the Gap (fan expansion for MBT (Second Edition)) delivers a experience that earned a 6.7 on BGG.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

NOTE: This game is no longer for sale ***All briefings and maps can be downloaded from the files section of this page for free. *** Mind the Gap depicts a never fought 1979/80 engagement in the Fulda Gap using Jim Day's and GMT’s MBT Game pitting an M60A3 Tank Company from the 11th Armored Cavalry Regiment “The Black Horse” against a reinforced Motorized Rifle Battalion equipped with BMP-2 and T-64BV Tanks acting as a Regimental Advance Guard which has penetrated the Regiment's screen line while the rest of the Corps moves into position. The scenario reflects my experience as a Platoon Leader in the gap as a tank and armored cavalry platoon leader and troop XO in the 1st Squadron, 11th ACR stationed in Fulda from January 1977 – December 1979.…

Source: BoardGameGeek

View on BoardGameGeek