%2Fpic4735523.jpg&w=3840&q=65)
%2Fpic4735523.jpg&w=3840&q=65)
Requires:Call to Adventure
Designed by Johnny O'Neal
Published by Brotherwise Games
Players
1-4
Play Time
30-60 min
Complexity
N/A
Rating
7.8
Community Snapshot
Categories
A deck building and dice rolling game. Rated 5.6 on BGG.
How It Plays
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
Storytelling
The game unfolds like a story, and players help shape the narrative — every session tells a unique tale.
About This Game
A set of six cards (3 heroes, 3 antiheroes) available to original backers of the Call to Adventure Kickstarter. These were packaged together but separate from the base game box. Call of the Wild 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2 to attempt a Nature path Word of Honor 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2 to attempt a Justice path Leap of Faith 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2 to attempt a Divinity path Necessary Evil 1 Tragedy This turn, gain +1 to attempt a Tragedy path, or +2 to attempt a Villainy path Occult Secret 1 Tragedy This turn, gain +1 to attempt a Tragedy path, or +2 to attempt a Arcana path Blind Ambition 1 Tragedy This turn, gain +1 to attempt a Tragedy path, or +2 to attempt a Royalty path This pack of 6 cards was also available as part of the Call to Adventure: Epic Origins Kickstarter campaign, where it was called the "Forgotten Feats" pack.
Source: BoardGameGeek
Year
2019