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Agincourt
Game Night Pick

Agincourt

Requires:Men of Iron

Designed by Richard H. Berg, Rodger B. MacGowan

Published by GMT Games, RBM Studio

Expansion
Casual Flow: 15 Min Teach
Country: France
History: Hundred Years Wars

Players

2

Play Time

60 min

Complexity

2.5 / 5

Rating

6.5

Year

2009

Community Snapshot

Medium-Light complexity
~60 min
6.5 on BGG (112)
No text needed

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Renaissance
Set in the Renaissance era — art, commerce, and cultural rebirth.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2009, Agincourt has captivated fans of dice rolling with its medium-light complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Agincourt is, as far as the English are concerned, one of the most remarkable, and famous, battles in medieval history. Makes most Englishmen almost forget what a sour-faced prig Henry V really was. Outnumbered by as much as 4 to 1, tired, sick and in pitiful shape, Henry V’s rag-tag army raised the three basic precepts of English tactics of the era to their greatest height: the defensive power of the longbow, a good defensive position, and the effectiveness of a creative and powerful overall command.…

Source: BoardGameGeek

View on BoardGameGeek