%2Fpic4940459.jpg)
%2Fpic4940459.jpg)
Requires:Firepower
Designed by S. Craig Taylor
Published by The Avalon Hill Game Co
Players
2
Play Time
Unknown
Complexity
3.3 / 5
Rating
6.4
Year
1985
Community Snapshot
Categories
Since 1985, A Firepower Campaign has captivated fans of dice rolling with its medium complexity design.
How It Plays
Chit-Pull System
Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
About This Game
These optional rules provide a system for "linking" individual battles into an abstract campaign game, and is recommended only for very experienced players of the game. Basically, Campaign Turns are made on a "strategic matrix" and, when both players are willing, battles are resolved using the FIREPOWER game. Due to the number and size of the individual battles that will be fought, plan on a campaign game extending over a number of gaming sessions.…
Source: BoardGameGeek