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A Firepower Campaign
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A Firepower Campaign

Requires:Firepower

Designed by S. Craig Taylor

Published by The Avalon Hill Game Co

Expansion
Moderate Depth: 30 Min Teach
Magazine: The General
Players: Two-Player Only Games

Players

2

Play Time

Unknown

Complexity

3.3 / 5

Rating

6.4

Year

1985

Community Snapshot

Medium complexity
~0 min
6.4 on BGG (5)

Categories

Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 1985, A Firepower Campaign has captivated fans of dice rolling with its medium complexity design.

How It Plays

Chit-Pull System

Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

These optional rules provide a system for "linking" individual battles into an abstract campaign game, and is recommended only for very experienced players of the game. Basically, Campaign Turns are made on a "strategic matrix" and, when both players are willing, battles are resolved using the FIREPOWER game. Due to the number and size of the individual battles that will be fought, plan on a campaign game extending over a number of gaming sessions.…

Source: BoardGameGeek

View on BoardGameGeek