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Requires:Firepower
Designed by Jim Werbaneth
Published by The Avalon Hill Game Co
Players
2
Play Time
Unknown
Complexity
3.7 / 5
Rating
6.7
Year
1987
Community Snapshot
Categories
Since 1987, The Pact has captivated fans of dice rolling with its heavy complexity design.
How It Plays
Chit-Pull System
Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
About This Game
This is a group of scenarios covering hypothetical modern tactical conflicts in Central Europe (focusing on the Warsaw Treaty Organization) using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Along the Weser Bavarian Ambush Object Frankfurt Nuclear Battlefield The Edge of Hamburg The French Strike Back This expansion was first published as an article in The General, Vol. 24, No.…
Source: BoardGameGeek