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A Flame in the Gulf
Strategist Pick

A Flame in the Gulf

Requires:Firepower

Designed by Jim Werbaneth

Published by The Avalon Hill Game Co

Expansion
Moderate Depth: 30 Min Teach
Country: Iran
Country: Iraq

Players

2

Play Time

Unknown

Complexity

3.0 / 5

Rating

6.0

Year

1989

Community Snapshot

Medium complexity
~0 min
6.0 on BGG (3)

Categories

Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium dice rolling game playable in ~0 min, rated 6.0 on BGG.

How It Plays

Chit-Pull System

Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

This is a group of scenarios covering modern tactical conflicts in the Iran-Iraq War using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Korramshahr 1980 Behind Enemy Line 1981 Allah Akbar 1981 Basra Embattled 1982 Counterattack at Fao 1986 Zubaidat 1988 This expansion was first published as an article in The General, Vol. 26, No.…

Source: BoardGameGeek

View on BoardGameGeek