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Requires:Firepower
Designed by Jim Werbaneth
Published by The Avalon Hill Game Co
Players
2
Play Time
Unknown
Complexity
3.0 / 5
Rating
5.5
Year
1989
Community Snapshot
Categories
Since 1989, Special Air Service has captivated fans of dice rolling with its medium complexity design.
How It Plays
Chit-Pull System
Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
About This Game
This is a group of scenarios covering modern tactical operations of the British Special Air Service (SAS) using FIREPOWER. It starts with an in-depth review of the history of the SAS and its operations, including tactics, unit composition and equipment lists and then provides the following scenarios: Edwards Patrol Discovered 1964 Mirbat 1972 Pebble Island 1982 Belize 1983 Somewhere in Germany 19- This expansion was first published as an article in The General, Vol. 25, No.…
Source: BoardGameGeek