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Scenario Seven
Strategist Pick

Scenario Seven

Requires:Firepower

Designed by S. Craig Taylor

Published by The Avalon Hill Game Co

Expansion
Moderate Depth: 30 Min Teach
Magazine: The General

Players

5-6

Play Time

Unknown

Complexity

3.0 / 5

Rating

6.5

Year

1989

Community Snapshot

Medium complexity
~0 min
6.5 on BGG (2)

Categories

Fighting
Direct combat between players or factions — tactical battles and confrontation.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium dice rolling game playable in ~0 min, rated 6.5 on BGG.

How It Plays

Chit-Pull System

Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

The following is a new and truly different scenario for FIREPOWER buffs, designed to be played by five to six players in training for a life in crime. It springs from the twisted mind of that arch desperado, the designer of the game, who nevertheless has a keen eye for fun. The scenario is "The Bank Robbery" and is set in the 1920s/30s world of Eliot Ness and the Untouchables.…

Source: BoardGameGeek

View on BoardGameGeek