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Great War at Sea: Zeppelins
Game Night Pick

Great War at Sea: Zeppelins

Requires:Great War at Sea: Jutland

Designed by Michael Bennighof, Doug McNair + 1 more

Published by Avalanche Press Ltd.

Expansion
Moderate Depth: 30 Min Teach
Players: Two-Player Only Games

Community Snapshot

Medium complexity
~90 min
6.7 on BGG (45)
Some text

Categories

Aviation / Flight
Take to the skies — piloting aircraft, dogfights, airlines, or aerospace exploration.
Expansion for Base-game
This is an expansion — requires the base game to play.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War I
Set during the First World War — trench warfare, alliances, and historical events.

Designed for 2 players and playable in ~90 min, Great War at Sea: Zeppelins delivers a medium experience that earned a 5.5 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

For a brief period, Ferdinand Graf Zeppelin's giant gas-filled airships ruled the world's skies. Though conceived as passenger craft, during the First World War rigid and semi-rigid airships performed long-range scouting and bombing missions. Great War at Sea: Zeppelins includes die-cut-and-mounted playing pieces, but these are special, oversized ones: 2/3-inch by 1-and-1/3-inch large pieces depicting famous airships of Germany, Great Britain, the United States, Italy, Austria-Hungary and France.…

Source: BoardGameGeek

View on BoardGameGeek
Series: Great War at Sea (Avalanche Press)

Players

2

Play Time

90 min

Complexity

2.6 / 5

Rating

6.7

Year

2007