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3rd Fleet: Fleet Architecture
Strategist Pick

3rd Fleet: Fleet Architecture

Requires:3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

Designed by Thomas D. Dworschak

Published by The Avalon Hill Game Co

Expansion
Deep Strategy: 45+ Min Teach
Series: Fleet (Victory Games)

Players

2-4

Play Time

Unknown

Complexity

4.0 / 5

Rating

6.7

Year

1991

Community Snapshot

Heavy complexity
~0 min
6.7 on BGG (3)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 1991, 3rd Fleet: Fleet Architecture has captivated fans of dice rolling with its heavy complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

From the Expansion: "One of 3rd FLEET's limitations as a game is a shortage of scenarios. Other tactical/operational wargames overcome such a shortcoming by offering a system for designing your own(DYO) scenarios. But, for that one needs some manner in which to compare the units of the game.…

Source: BoardGameGeek

View on BoardGameGeek