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2nd Fleet: War Under the Midnight Sun
Strategist Pick

2nd Fleet: War Under the Midnight Sun

Requires:2nd Fleet: Modern Naval Combat in the North Atlantic

Designed by Jim Werbaneth

Published by The Avalon Hill Game Co

Expansion
Deep Strategy: 45+ Min Teach
Country: Soviet Union
Magazine: The General

Players

2-4

Play Time

Unknown

Complexity

4.0 / 5

Rating

6.7

Year

1991

Community Snapshot

Heavy complexity
~0 min
6.7 on BGG (3)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A heavy dice rolling game. Rated 6.7 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

The one feature that contributes most to 2nd FLEET's attractiveness as a game of strategy is its excellent playability. The sub-systems work very well together, and play flows smoothly even in the Advanced Game. The optional Logistics rules are the worst impediment to playability, but even these manifest themselves only at the end of every third turn; experienced, well-organized players can cope with these readily enough.…

Source: BoardGameGeek

View on BoardGameGeek