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Some Submarine Second-Guessing
Strategist Pick

Some Submarine Second-Guessing

Requires:2nd Fleet: Modern Naval Combat in the North Atlantic

Designed by Thomas D. Dworschak

Published by The Avalon Hill Game Co

Expansion
Moderate Depth: 30 Min Teach
Country: Soviet Union
Magazine: The General

Players

2-4

Play Time

Unknown

Complexity

3.0 / 5

Rating

7.0

Year

1991

Community Snapshot

Medium complexity
~0 min
7.0 on BGG (3)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium dice rolling game playable in ~0 min, rated 7.0 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Trying to decipher the characteristics of modem Russian submarines and their weapons is a tricky proposition. Unlike Soviet-built tanks and aircraft, no Russian first-line submarine has ever been exported to an ally - so no one has ever been captured and analyzed by the Western Powers. And since no Soviet nuclear sub has ever fired a shot in anger, their weapon systems have never been observed under combat conditions.…

Source: BoardGameGeek

View on BoardGameGeek