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Core Space: Get to the Shuttle

Core Space: Get to the Shuttle

Requires:Core Space

Designed by Colin Young

Published by Battle Systems Ltd

Expansion
Table Status Unknown

Players

1-6

Play Time

45-180 min

Complexity

N/A

Rating

8.5

Community Snapshot

45–180 min
8.5 on BGG (33)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A solid co-op game playable in 45–180 min, rated 5.5 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Get to the Shuttle! is a mini-expansion for Core Space that introduces a brand-new piece of terrain, and mode of transport! The shuttle makes it much easier to extract your crew from a tight spot or get around between games, but it doesn’t come cheap. In two thrilling new missions that slot straight into an existing campaign you will purchase a shuttle, and then be forced to escape with it, and your lives… —description from the publisher

Source: BoardGameGeek

View on BoardGameGeek

Year

2019