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SpaceCorp: Ventures
Strategist Pick

SpaceCorp: Ventures

Requires:SpaceCorp: 2025-2300AD

Designed by John H. Butterfield

Published by GMT Games, Nuts! Publishing

Expansion
Moderate Depth: 30 Min Teach
Players: Games with Solitaire Rules

Community Snapshot

Medium complexity
60–240 min
8.2 on BGG (446)
Text-heavy

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Space Exploration
Explore the cosmos — colonize planets, navigate space, and discover the unknown.

A medium hand management and variable powers game. Rated 5.9 on BGG.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

SpaceCorp: Ventures is the first module for SpaceCorp: 2025-2300AD, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras.…

Source: BoardGameGeek

View on BoardGameGeek
Space: Earth's Solar System

Players

1-4

Play Time

60-240 min

Complexity

3.1 / 5

Rating

8.2

Year

2021