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Designed by James M. Hewitt, Sophie Williams
Published by (Self-Published), (Web published)
Players
2
Community Snapshot
Categories
Rated 0.0 by the community, Robot Fight Club brings command cards to 2 players in about 45–90 min.
How It Plays
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Market
There's a shared marketplace where prices shift based on what players buy and sell — supply and demand in action.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
Square Grid
The board uses a grid of squares for movement — clear, familiar, and great for tactical play.
About This Game
When a group of curious kids snuck into the abandoned Lyeville Cybernautics Academy, they never imagined they'd find so much of the old machinery still in place. Sifting through the detritus, they fixed up the old Robot Club labs where their parents used to spend hours tinkering after school, and founded something new: Robot Fight Club! This is a two-player game of fast-paced robot combat.…
Source: BoardGameGeek
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Play Time
45-90 min
Complexity
N/A
Rating
8.5
Year
2020