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Munchkin Pathfinder 3: Odd Ventures

Munchkin Pathfinder 3: Odd Ventures

Requires:Munchkin Pathfinder

Designed by Andrew Hackard

Published by Steve Jackson Games

Expansion
Table Status Unknown

Players

3-6

Play Time

60-90 min

Complexity

N/A

Rating

7.3

Community Snapshot

60–90 min
7.3 on BGG (15)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.

Designed for 3–6 players and playable in 60–90 min, Munchkin Pathfinder 3: Odd Ventures delivers a experience that earned a 7.3 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Munchkin Pathfinder fans, expand your adventure possibilities with the 20 new Dungeon cards in Munchkin Pathfinder 3 – Odd Ventures! These Dungeons are based on the best-selling Adventure Paths for the Pathfinder Roleplaying Game from Paizo Inc. We've also delved into the game to find the most (in)famous gates, doorways and other passageways to use for the Portal cards.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2020