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Federation Commander: Distant Kingdoms
Strategist Pick

Federation Commander: Distant Kingdoms

Requires:Federation Commander: Klingon Border

Designed by Stephen V. Cole

Published by Amarillo Design Bureau, Inc.

Expansion
Moderate Depth: 30 Min Teach
Game: Federation Commander
Setting: Star Fleet Universe

Players

2-8

Play Time

45 min

Complexity

3.0 / 5

Rating

8.1

Year

2008

Community Snapshot

Medium complexity
~45 min
8.1 on BGG (43)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Movies / TV / Radio theme
Based on or inspired by movies, TV shows, or other media.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2008, Federation Commander: Distant Kingdoms has captivated fans of dice rolling with its medium complexity design.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

About This Game

Distant Kingdoms is an expansion for the Federation Commander line of space combat games set in the Star Fleet Universe from Amarillo Design Bureau (ADB). This module focuses on the Hydrans, Lyrans, and WYNs. Distant Kingdoms is accompanied by the now-standard array of boosters (additional ship cards) and squadron and border boxes (pewter miniatures).…

Source: BoardGameGeek

View on BoardGameGeek