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Designed by Christwart Conrad
Published by Goldsieber Spiele, Rio Grande Games
Players
2-6
Community Snapshot
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Income
You earn resources automatically each round based on what you've built up — the snowball effect is real.
About This Game
Players secure valued markets via affordable trade routes between medieval cities while simultaneously forcing opponents into less affordable and less valued markets. The cities themselves have a variable number of spaces for players to develop business branches within, or alternatively establish new trade routes into wider reaching cities and towns. Players may generate income and risk losing dominance over a city, or add branches within a city that lower the value of your product but can award you with a stronger market influence.…
Source: BoardGameGeek
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Play Time
60-90 min
Complexity
3.1 / 5
Rating
6.7
Year
1998