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Blood & Plunder: No Peace Beyond the Line

Blood & Plunder: No Peace Beyond the Line

Requires:Blood & Plunder: Rulebook

Designed by Fred Barnard, Lilian Figueroa + 1 more

Published by Firelock Games

Expansion
Table Status Unknown
Game: Blood & Plunder (Firelock Games)

Players

2-4

Play Time

60-90 min

Complexity

N/A

Rating

8.2

Community Snapshot

60–90 min
8.2 on BGG (19)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Pike and Shot
Set in the pike-and-shot era (1400s–1700s) — early gunpowder warfare, musketeers, and formation tactics.
Pirates
Swashbuckling adventure on the high seas — treasure, ships, and plunder.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A action queue game. Rated 8.2 on BGG.

How It Plays

Action Queue

You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.

About This Game

Blood & Plunder: No Peace Beyond the Line This 248-page book is a supplement to the original Blood & Plunder rule book. It contains plenty of new content: units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. —description from the publisher

Source: BoardGameGeek

View on BoardGameGeek

Year

2018