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Crom: Companion

Crom: Companion

Requires:Crom

Designed by Paul Ward

Published by Matakishi's Tea House

Expansion
Table Status Unknown

Players

1-8

Play Time

60 min

Complexity

N/A

Rating

8.0

Community Snapshot

~60 min
8.0 on BGG (1)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Rated 8.0 by the community, Crom: Companion brings dice rolling to 1–8 players in about ~60 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

About This Game

A companion to CROM, the skirmish game set in the Hyborean Age. Contains: an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. —description from the publisher

Source: BoardGameGeek

View on BoardGameGeek

Year

2013