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Risk 2210 A.D.: Advanced Tech Command Deck
Family Night Choice

Risk 2210 A.D.: Advanced Tech Command Deck

Requires:Risk 2210 A.D.

Designed by M. G. Smith

Published by Insurgency Games

Expansion
Table Ready: 5 Min Teach

Community Snapshot

Light complexity
~90 min
7.1 on BGG (20)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2007, Risk 2210 A.D.: Advanced Tech Command Deck has captivated fans of area control and dice rolling with its light complexity design.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

About This Game

RISK 2210 AD - ADVANCED TECH COMMANDER DECK (UNOFFICIAL):In the not too distant future, with the face of the planet having been ravaged and torn apart by decades of hostilities, the world's top minds have been tasked with creating more devious and devastating ways of waging war. The time for diplomacy has long since passed. The time for advanced warmongering is upon us.…

Source: BoardGameGeek

View on BoardGameGeek

Players

2-5

Play Time

90 min

Complexity

1.0 / 5

Rating

7.1

Year

2007