BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Back to Home
High Frontier 4 All: Module 2 – Colonization
Strategist Pick

High Frontier 4 All: Module 2 – Colonization

Requires:High Frontier 4 All

Designed by Jeffrey Chamberlain, Phil Eklund

Published by 500 Nuances de Geek, Ediciones MasQueOca + 2 more

Expansion
Deep Strategy: 45+ Min Teach

Community Snapshot

Heavy complexity
30–240 min
8.7 on BGG (318)

Categories

Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Industry / Manufacturing
Build and optimize production chains — factories, logistics, and efficiency.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Space Exploration
Explore the cosmos — colonize planets, navigate space, and discover the unknown.

Rated 5.9 by the community, High Frontier 4 All: Module 2 – Colonization brings deck building to 1–5 players in about 30–240 min.

How It Plays

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Deck, Bag, and Pool Building

You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Network and Route Building

You connect locations to form networks — the bigger and smarter your network, the more points you earn.

Pick-up and Deliver

You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories.…

Source: BoardGameGeek

View on BoardGameGeek
Crowdfunding: Kickstarter
Game: High Frontier

Players

1-5

Play Time

30-240 min

Complexity

4.4 / 5

Rating

8.7

Year

2020