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High Frontier 4 All: Module 3 – Conflict
Strategist Pick

High Frontier 4 All: Module 3 – Conflict

Requires:High Frontier 4 All

Designed by Phil Eklund, Justin Grey

Published by 500 Nuances de Geek, Ediciones MasQueOca + 2 more

Expansion
Hardcore Commitment: Extensive Rules
Crowdfunding: Kickstarter
Game: High Frontier

Players

2-6

Play Time

30-240 min

Complexity

4.5 / 5

Rating

7.9

Year

2021

Community Snapshot

Very Heavy complexity
30–240 min
7.9 on BGG (161)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Industry / Manufacturing
Build and optimize production chains — factories, logistics, and efficiency.
Political
Navigate politics — elections, legislation, influence, and power struggles.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Space Exploration
Explore the cosmos — colonize planets, navigate space, and discover the unknown.

A very heavy game playable in 30–240 min, rated 5.6 on BGG.

About This Game

As factions inevitably expand into the solar system and become less dependent on Earth and its resources, Loyalty changes and conflict can erupt.

Source: BoardGameGeek

View on BoardGameGeek