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Designed by Jessee A. Scarborough
Published by (Self-Published)
Players
2
Community Snapshot
Categories
Designed for 2 players and playable in ~0 min, So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules delivers a experience that earned a 0.0 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Measurement Movement
You physically measure distances to move pieces — grab a ruler and get precise with your positioning!
About This Game
So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios Quick Reference Sheet Rules illustrated for ease of understanding —description from the publisher
Source: BoardGameGeek
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Play Time
Unknown
Complexity
N/A
Rating
9.0
Year
2020