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Explorers of the North Sea: The Crew Mini-Expansion
Quick & Easy

Explorers of the North Sea: The Crew Mini-Expansion

Requires:Explorers of the North Sea

Designed by Shem Phillips

Published by Garphill Games, Schwerkraft-Verlag

Expansion
Table Ready: 5 Min Teach
Digital Implementations: Tabletopia
Series: The North Sea Trilogy (Garphill Games)

Players

1-4

Play Time

45-60 min

Complexity

1.5 / 5

Rating

7.1

Year

2020

Community Snapshot

Light complexity
45–60 min
7.1 on BGG (69)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Print & Play
Download and print at home — accessible DIY gaming.

Rated 5.5 by the community, Explorers of the North Sea: The Crew Mini-Expansion brings tile placement to 1–4 players in about 45–60 min.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

New crew have arrived to aid you in your exploration. However. They won't just work for anyone - you must prove your ships are worthy their services first.…

Source: BoardGameGeek

View on BoardGameGeek