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Armies of Chivalry

Armies of Chivalry

Requires:Warhammer Ancient Battles

Designed by Heine Baekkelund, Mats Elzinga + 5 more

Published by Warhammer Historical Wargames Ltd

Expansion
Table Status Unknown
History: Classical Age of the Ottoman Empire
History: Crusades

Players

2-6

Play Time

120 min

Complexity

N/A

Rating

6.9

Community Snapshot

~120 min
6.9 on BGG (14)
Some text

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A dice rolling and variable powers game. Rated 6.9 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Secret Unit Deployment

You place your units face-down so opponents don't know what you've got — the reveal is always exciting.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

From the publisher: Armies of Chivalry contains army lists for use with Warhammer Ancient Battles. The lists will enable players to recreate battles for some of the greatest conflicts of the Age including The Hundred Years War, The War of the Roses, The Burgundian Wars, The Ottoman expansion, The Northern Crusades and The Wars in Eastern Europe. The book includes special rules for recreating the character of warfare during the Medieval period when using the Warhammer Ancient Battles rules.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2004