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Warhammer: Armies of Antiquity – A Supplement for Ancient Battles
Strategist Pick

Warhammer: Armies of Antiquity – A Supplement for Ancient Battles

Requires:Warhammer Ancient Battles

Designed by Allen Curtis, Jervis Johnson + 1 more

Published by Warhammer Historical Wargames Ltd

Expansion
Moderate Depth: 30 Min Teach

Community Snapshot

Medium complexity
~120 min
7.0 on BGG (24)

Categories

Ancient
Set in ancient civilizations — Rome, Greece, Egypt, or other pre-medieval eras.
Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–6 players and playable in ~120 min, Warhammer: Armies of Antiquity – A Supplement for Ancient Battles delivers a medium experience that earned a 7.0 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Secret Unit Deployment

You place your units face-down so opponents don't know what you've got — the reveal is always exciting.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

From the publisher: Armies of Antiquity contains army lists for use with the Warhammer Ancient Battles rules. The lists cover all of the most famous armies of the ancient world, from the chariot armies of ancient Egypt through to armies of crusading knights. New rules to use in your Warhammer Ancient Battles games.…

Source: BoardGameGeek

View on BoardGameGeek
Ancient: Egypt
Ancient: Greece

Players

2-6

Play Time

120 min

Complexity

3.0 / 5

Rating

7.0

Year

1999